![]() ![]() Super Metroid Walkthrough - Super Metroid 235 Super Metroid Walkthrough - Super Metroid 234 Super Metroid Walkthrough - Super Metroid 233 Right side of the large pink room in Brinstar.Super Metroid Walkthrough - Super Metroid 232 Power bomb the floor after entering the left side of Brinstar.Super Metroid Walkthrough - Super Metroid 231 The rightmost room in the blue area of Brinstar.Super Metroid Walkthrough - Super Metroid 230 Super Metroid Walkthrough - Super Metroid 229 So, for instance, this is the first energy tank in the first area, Crateria. This chapter is divided by item types, then by areas. I've left out the main items (suits, beams, etc.) since those are all covered in the main guide.100% Item Locations Super Metroid Walkthrough - Super Metroid 228 goopq's savestate feature guide - This guide shows how to add the savestate feature to other SM hacks.You can jump to nearby pages of the game using the links above.SZM Saving+InfoHud+Menu+NoFanfare+InputDisplay 1.42 - Super Zero Mission 2.3 Normal - Practice Hack.Super Metroid Kaizo Possible + Saving - Savestate hack added to Lioran's Kaizo Possible.Super Metroid Controller Randomizer - This hack randomizes the controls for every new room you enter.Minor bugfixes to the infohud code fixing things like not being able to see the credits. Updated the save-state code so it's more stable and should now cause less graphical issues. Added a new in-game menu accessed by Select+Y+B that can teleport and configure events and items and more. Added a new Config menu where you can configure the lower left value on the infohud as well as other game variables. ![]() Added E-tanks and Reserve tanks to Equipment menu where you can specify the amount of tanks you want to have ![]() Changed menu mapping to Select+Start to make it easier to not enter the menu by accident ![]() Possibly some other small changes I forgot about :) Added "Reset all Doors" and "Reset all Items" to the events menu. Added options for setting specific ammo counts. This flashes Samus on the frame run needs to be held to charge a spark. Added "Magic Pants" to the menu (Config -> Infohud -> Magic Pants). SM Saving+InfoHud+Menu+InputDisplay 1.42 PAL.SM InfoHud+Menu+NoFanfare+InputDisplay 1.42.SM Saving+InfoHud+Menu+NoFanfare+InputDisplay+Minimap 1.42 (This has the minimap left in, and some info removed) (Saving on controller 2).SM Saving+InfoHud+Menu+NoFanfare+InputDisplay+Minimap 1.42 (This has the minimap left in, and some info removed).SM Saving+InfoHud+Menu+NoFanfare+InputDisplay 1.42 (Saving on controller 2).SM Saving+InfoHud+Menu+NoFanfare+InputDisplay 1.42.The menu is accessed by pressing Select+Start, then select the option with the d-pad, press A to confirm and B to go back, Start exits the menu. Menu - This adds an ingame menu that can be used to modify the gamestate and teleport and more.InputDisplay - Shows an inputdisplay in the top left of the HUD.NoFanfare - This removes all item fanfares and replaces them with a short sound, it also speeds up the message boxes.There is also a slow-motion feature added to controller 2, d-pad down slows the game down, d-pad up speeds it up, d-pad right pauses and frame advances, and d-pad left restores the speed to normal. 9 - Frames spent by last door transition.7 - Gametime timer in ames, works the same as above.6 - Realtime timer in ames, resets when entering a new room and updates on item acquisition and room transitions.1 - By default shows the first loaded enemy's HP, this can be toggled using controller 2 L/R to show charge timer, x-factor timer or shinespark timer instead.InfoHud - This adds this extra information to the HUD useful for speedrunning purposes:.Saving - This adds savestate support using Select+Y+R for saving and Select+Y+L for loading, there is also a 2P variant that loads/saves on controller 2.The following hacks are practice hacks, there are different ROMs that have different features enabled, these features are the following: ![]()
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